
Challenges
Read about the tasks to beat to avoid a punishing time in the prison cell

JAILBREAK
The original Solitary Sixty challenge!
The most similar task to a regular escape room, challengers become inmates before the game has even started. The challenge? To break out of jail, of course!
Inmates are not just locked inside the cell, they are also chained at the wrists and ankles.
By solving the puzzles within, they must first free themselves from the chains before removing the padlocks on the door, too.
But the guard is only away for sixty minutes - if the inmate is still inside the cell when he returns, the main cell door will lock and the challenge is failed...
DOING TIME
Judge the passing time to avoid a double sentence!
As with JAILBREAK, challengers become arrested inmates immediately. They are locked in the cell for exactly 60 minutes with nothing but a big orange button on the back of the door.
If the inmate can press the button every 10 minutes, they will be set free at the end of their hour sentence.
The catch? They have no idea how much time is passing! They must guess 3 periods of 10 minutes within 30 seconds and can have up to 5 attempts.
If they fail, the sentence is doubled and another hour behind bars is the penalty they must pay!


QUIZ PRISON
General knowledge is the key to escaping
Challengers step into the cell freely, but must exit within one hour to avoid arrest and further imprisonment!
To escape, the challenger must work out the correct answers to the quiz questions displayed throughout the hour on a screen outside their cell.
The answers are numbers and will form combinations to release keys suspended in the cell. These keys remove the padlocks on the door. Remove all 4 to win freedom.
Fail, and the challenger is immediately arrested and processed for a punishing additional hour as a new inmate!
ONE MINUTE LIMIT
60 seconds to escape - or 60 minutes to serve...
As with Quiz Prison, challengers step inside the cell as civilians and must remove the 4 locks on the door to succeed.
However, with this challenge they have only a single minute to escape!
The challenge could be memory, logic or skill based but failure is met with instant punishment. The door cell door is locked and the challenger becomes an inmate instantly - their sixty minutes of solitary confinement beginning right there and then!


BEAT THE BUZZER
COMING SOON
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STRAIT-ESCAPE
COMING SOON
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LOCK UP THE LOSER
COMING SOON
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